

Particularly, the 0.5.7 version because that one supports converting. I'll try though.Īlso, if you want your MODELS converted 100% quality, don't use any maxscripts or anything jank like that. I'll keep you posted if I do though, but I'm kinda sick so thats likely not gonna happen juuuust yet. A better method would be to automate this process, and I know for a fact an automated process for this *exists* somewhere, but for the life of me I can't find it at the moment. It's all just kinda manual which sucks honestly. There's ways to work around this but a lot of them are kinda hack-job, however if you plan on importing these files into Unity or UE4, generally those programs have ways to auto-correct Y-Up models and animations imported from 3DS Max. Worth noting that Generations is a Y-Up game like most games not made with UE4, and 3DS Max is a Z-Up space. I'd try to ignore everything else just to be safe.

You'll want to use the "HKAImporter.ms" script in the 3DSMax folder. Imported animations for Classic Sonic pretty cleanly. hka importing script that works with 3DS Max 2016 and should honestly be fine either way. Will look around and get back to you on that.ĮDIT: Couldn't find that just yet, however I found a. Its a smidge incomplete, if I recall, but should get the job done. I'll need to scour my harddrive for this, but there's a tool Damizean wrote a while ago that converts animations to a format readable by any version of Max, not just 2013 (if I remember right anyway). I'm also on the IRC if that would be better for figuring this out. The imported model also appears fine in 3DS max.Īny help is appreciated. I know hkx animations are valid as i viewed them in the havok previewer. I have tried importing them many times but to no avail. When i try to import the animations into 3DS max, it seems that the bones get removed from the dope sheet (aka animation editor) or at least from view. ar.01 files, imported the models into 3DS max 2013 (which was difficult to find), and converted the hkx animations into. I've, so far, extracted the data from the CPK, extracted the data from the Classic Sonics. I've been following the info on this page (Bottom of the first post). Anyway, enough about what I've been going through to try and find this information. Everywhere I look, it seems that its either a dead end, or I get told that it just can't be done (Despite me seeing lots of videos that proves that its been done). I have spent about 2 weeks trying to figure this out.
